Copyright is also what prevents much of gaming history from being archived--companies have the rights to these older games for a very long time, well beyond their ability to care about them, and the amount of work and money it would take to preserve and archive them the way we preserve and archive books and movies simply isn’t a prerogative. So we’re going to lose a lot of our history if we don’t act fast, but fortunately, it appears as if we’ve won a small victory in that particular battlefield.
See, when a company stops supporting a game, particularly a multiplayer game, the only way to keep playing it is to either break the DRM and the copyright law that protects it, or to hack it. Both of which are illegal. However, the US Copyright Office has recently reviewed the copyright laws that bind both civilians and cooperations, and have recently come to the conclusion that this simply will not do, and have thus come to two benevolent decisions:
- DRM on single-player games that are no longer supported by companies can legally be circumvented. That does not apply to multiplayer games, however.
- Libraries, museums, and archives are now able to ‘jailbreak’ consoles themselves, removing all limiting software and enabling the consoles to act as mere gaming devices. This, of course, does not apply to the average consumer, but allowing these places to remove all that crap and preserve the games these consoles were made to play is a huge win for us historians.
Let’s hope, however, it doesn’t come down to that.
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