WoW Increases Dungeon Difficulty with Mystic+

WoW Increases Dungeon Difficulty with Mystic+

Give your challenges--and your loot--a much-needed buff.

pocru by pocru on Apr 11, 2016 @ 09:25 AM (Staff Bios)
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If you’re one of the 6-some million players who are currently playing World of Warcraft (it could be more or less--we don’t know now that Blizzard has stopped posting the player numbers), then there’s a decent chance that you’ve undergone a dungeon once or twice. And, if you’re one of those hardcore players who actually tries in dungeons, then there’s a decent chance that you’re probably very bored of them by now. After all, with good enough equipment and a little bit of know-how, just about every dungeon and boss can be beaten without much effort.

Well, Blizzard has heard your frustrated, often bored grunts, and has finally promised to deliver a solution: Mythic+ Dungeons.

Mythic, for those of you not in “the know”, is how Blizzard labels a dungeon’s hardest difficulty, where the enemies hit harder, the bosses have more health, and sometimes, the level is remixed to change things up from the standard level of difficulty. Mythic+ dungeons, however, add a new layer of difficulty to proceedings.

Now, in any standard Mythic dungeon, you’ll find a pedestal at the start where you can use a Channeler’s Keystone to boost the difficulty with some new, crazy effects. If you can beat the dungeon in a certain amount of time after having used a keystone, it levels up, and you can tackle even more difficulties, until you get to level 3… and some of the level 3 changes seems downright insane.

For example:

Tyrannical - Bosses have significantly more health and damage.
Bolstering - Non-boss enemies will buff nearby allies' health and damage when defeated.
Raging - Non-boss enemies will enrage at low health, dealing double damage until killed.
Teeming - Additional non-boss enemies are present throughout the dungeon; kill count requirement increased.


And even that has nothing on the level 6 changes:

Necrotic - Enemy melee attacks apply a stacking debuff that deals damage and reduces healing received.
Volcanic - Enemies cause eruptions of flame beneath the feet of distant players.
Skittish - Tanks generate much less threat.
Decay - All players suffer damage over time while the challenge is active.


It’s even possible to combine these effects, like Teeming/Skittish, Tyrannical/Decay, and god forbid, Teeming/Necrotic.

That should give all you challenge-seekers something to think about, eh? The new challenge mode is currently in Alpha, but it plans to be released soon, so, look forward to it!

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