Valve Fires Artifact Designers In Recent Lay Offs

Valve Fires Artifact Designers In Recent Lay Offs

Richard Garfield and Skaff Elias, specifically.

LizardRock by LizardRock on Mar 11, 2019 @ 07:49 AM (Staff Bios)
Comment(s)
It was no secret that Artifact, Valve's own digital battle card game, was not the industry smash hit they were hoping it would be. Now the game company is cutting their losses from the venture, laying off the game's lead designer and terminating the studio's contract.

Valve announced last week that they would be terminating 13 positions at the company. This primarily consisted of hardware related jobs, but it also included Richard Garfield and Skaff Elias. The two operated under their contracting company Three Donkeys and were hired out to develop Artifact.

In an email interaction with Rokman, a writer for Artifact fan site Artibuff, Garfield gives his input on the layoff. He was unsurprised but remains hopeful of the game's future.

"We weren't surprised by the layoff considering how rocky the launch was, the team was enthusiastic about the game and were confident that they had a good product but it became clear it wasn't going to be easy to get the game to where we wanted it.
. . .
Both Skaff and I remain optimistic about the quality of the game and have offered our feedback and advice in an ongoing gratis capacity simply because we would like to see the game do as well as we think it can. We enjoyed working with Valve and I was impressed with their relentless focus on the quality of the game and experience being offered to the player."


To be clear, Artifact isn't dead or abandoned. At least not yet. Valve still has an internal staff team working on the game. But with less than 1,000 players and a Twitter account that hasn't posted since 2018, it's not looking good.

In all fairness, Richard Garfield is the creator of Magic: The Gathering. So if you wanted to make a battle card game, you really can't find a better person to design it. Unfortunately, the game's quality wasn't what fueled its downfall. It was just not a game that the people wanted.

Yet another example of why you can't trust market trends to find success.

Comments

Comment on this Article in our Forum

More GamerzUnite News

Are We Being Controlled in a PC Game by Aliens?

Are We Being Controlled in a PC Game by Aliens?

New UFO Film proposes we might!

February 19 @ 02:23 PM
Explore an Eerie Archipelago in Dredge

Explore an Eerie Archipelago in Dredge

A fishing adventure gone bad...

February 11 @ 03:07 PM
Automation Goes Too Far in The Last Worker

Automation Goes Too Far in The Last Worker

A bleak future for anyone looking for a job...

September 2 @ 01:11 AM
Alien Infestation takes over in From Space

Alien Infestation takes over in From Space

Liberate the Earth in this fun new action-shooter...

August 27 @ 09:50 PM
August 27 @ 09:14 PM
Join GamerzUnite and Unite with other Gamerz.
A Piece of Our Mind

Every Single Detail We Found in the Starfield Gameplay Reveal

Video Games Shouldn't Need Wiki Pages

PopSlinger Review: It Goes Down Rough, Really Rough

Halo: Infinite Highlights Everything Wrong with Gaming Today

Echo Generation Review: Not Exactly a Blockbuster