And in a recent blog post, Ubisoft admits they may have missed the mark with this particular title.
Three months ago, we released Hyper Scape to the world. We were thrilled with the response, as millions gave our take on Battle Royale a try, telling us specifically how much they love the movement and fast pace of the game. While July’s launch and Open Beta on PC were successful, we were not able to achieve the high expectations we set for ourselves with our full release on console that followed in August. We also know we didn’t fully meet the high expectations of our players, so we are taking action. We have more work to do to get there, but our team is fully committed to the challenge.
To tackle these challenges, they're taking a Rainbow Six Seige approach, where they'll split up the work between five teams who'll try to tackle the five biggest issues at the same time. Those issues, if you were curious, boiled down to comfort (the game's hard to play), onboarding (it's hard to learn), game modes (the game's really hard to play), player goals (no reason to stick around), and cross-play, which is self-explanatory.
If this will be enough to make Hyper Scape viable, we have yet to see. But at least they admit there's a problem. Considering this is Ubisoft, that's a big step for them.
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