Ubisoft Animator Speaks Out on Mass Effect: Andromeda's Animations

Ubisoft Animator Speaks Out on Mass Effect: Andromeda's Animations

They basically ran out of time.

JesseCecchetto by JesseCecchetto on Mar 23, 2017 @ 10:21 PM (Staff Bios)
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Since the start of the Mass Effect: Andromeda beta all the way through till the release of the game, people weren't talking about the quality of content or story, but about how messed up the animations were. While Mass Effect: Andromeda may be a great game (can't say since I haven't played it), people were more fixated on the wonky animations than the game itself, which is definitely a problem both for players and for the developers.

Recently, some despicable accusations were made against a female employee of Ubisoft that was attached to the failure of realistic animations in Mass Effect Andromeda. Jonathon Cooper, a Ubisoft animator that worked on Assassins Creed as well as Mass Effect and Mass Effect 2, took to Twitter to address how completely messed up it was it was to harass this female individual for something she was obviously not to blame for, while also addressing the issue of the animations and facial expressions themselves. 

"The lowest quality scenes may not even be touched by hand. To cover this, an algorithm is used to generate a baseline quality sequence."


Cooper explained that there is an extremely large amount of time that goes into creating realistic animations for interactions for an RPG with the size and scope of Mass Effect. He continued on to explain that with most titles this size, a team goes over all the interactions and "smooths" everything over. He goes on to assume that due to time constraint, the team behind Mass Effect: Andromeda must not have been able to take care of low priority interactions before release. 

Check out Coopers Twitter thread in detail here.

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