According to Nichiporchik:
"In short, G2A claims that our distribution partners are scamming us and simply selling keys on G2A. They won't help us unless we are willing to work with them. We are not going to get compensated, and they expect us to undercut our own retail partners (and Steam!) to compete with unauthorized resellers. There's no real way to know which keys leaked or not, and deactivating full batches of game keys would make a ton of fans angry, be it keys bought from official sellers or not."
In an e-mail with PC Gamer, Nichiporchik said that the happenstance could be avoided if publishers had control over what could or couldn't be sold on marketplaces like G2A. That said:
"However we can't do anything about that--even if we were to sell keys there ourselves, we'd have to undercut official retailers (like Steam) in order to be competitive."
The only option at that point is to cut giveaways and contests, and just work with only Steam, which would in turn hurt the business:
"That would hurt our business too much. We love doing bundles and giveaways and honestly don't care about the potentially lost revenue there--as long as fans are happy. That's the most important thing to me. Instead, we are in a situation where giveaways no longer work, and consumers gravitate towards cheaper marketplaces like G2A without understanding how it may damage us as a game developer/publisher."
Unfortunately it seems as if G2A is "facilitating a fraud-fueled economy where key resellers are being hit with tons of stolen credit card transactions."
In my opinion, stolen credit card transactions would be the main issue here, but what about the reselling issue? I feel as long as if the keys aren't stolen, then it should be okay. Then again, the reselling of keys, from what I know, is supposedly illegal, but if this is about money, then I feel that the devs already have received their share from the initial sales with the partners.
I feel like this is such a gray area of a topic.
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