Star Citizen Alpha 2.0 Now Available, Offers a Slew Features

Star Citizen Alpha 2.0 Now Available, Offers a Slew Features

YEEHAW! IT'S TIME FOR SOME DOG-FIGHTING!

Michelle McLean by Michelle McLean on Dec 12, 2015 @ 12:05 PM (Staff Bios)
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So, we all know that Star Citizen has been around for quite awhile, but fans have been beginning to lose hope. Well, progress is assured, as Star Citizen Alpha 2.0 has recently been released, bringing a breath of fresh air to the fanbase.

This particular Alpha contains space combat in a huge arena, first-person fights and multi-crew ships. Here is the full list of features:

Open World Missions
  • 8 Comm Array missions involving dog-fighting and EVA, 8 Research missions involving protecting civilians or recovering lost data and one Exploration mission of an abandoned station.
  • 20+ Random Encounters - Most are random dog-fighting encounters, often with a mix of friendlies and hostiles. 4 are random exploration missions involving finding lost wrecks.
First Person Shooter
  • Recharging energy weapons.
  • In-game pick-ups including ballistic weapons, ammo and MediPens.
  • Player healing.
  • Due to the open-world architecture of the Crusader system, FPS combat can occur on space stations, on the decks of ships, or even while engaged in EVA.
  • A space station location specifically designed for an dedicated to FPS combat, including many stores and caches of personal weapons.
Spaceflight
  • Constant and ongoing skirmishes and space dogfights between Pirate factions and in-system security forces in the Yela asteroid belt.
  • Wreckage to scavenge in the Yela asteroid belt.
  • Ship Repair, Refuel and Restocking at Cry-Astro.
  • EVA - Extravehicular activity.
  • Multicrew Ships.
  • Multicrew ship gameplay! You're not tied to your seat, you can walk around inside your ship with friends, and assume different responsibilities at different crew stations, such as ship's pilot or copilot, engineer, or turret gunner.
  • Ship to space transitions.
  • Seamless first-person gameplay! Transit between the interior of your ship to outer space and back without any loading screen! Fly, fight, and spacewalk all in the same game.
  • Quantum Travel, complete with limited fuel mechanics.
  • All non-snub craft have a Quantum Drive that allows them to travel through local space at genuinely 0.2 speed of light.
  • Mobiglass Mission and Journal system.
  • EMP warfare in the Avenger Warlock.
  • Large World tech that allows for extremely large expanses of space to explore without loading screens.
  • New IFCS Flight models.
  • Ship repair refuel and restock.
  • Party system.
  • Multi-ship crew stations.
  • IFCS Flight Modes - Precision, SCM, and Cruise flight modes.
  • Afterburner.
  • Ship-to-ship EMP and disruption damage.
Locations
  • 1 planet: Crusader.
  • 3 moons: Yela with its asteroid belt, Cellin with a station and Daymar with a station.
  • 3 distinct stations: Port Olisar (The new local shipping hub, a space hotel players get their start in), Security Post Kareah (our FPS PvP location), Covelex Shipping Hub (Abandoned shipping hub, acting as an EVA exploration location for players).
  • 1 Cry-Astro repair and restock stations.
  • 9 Comms Arrays with encounters, missions and EVA exploration.
Seems like a good deal, with all these additions, so hopefully fans will feel satisfied with this update. As a commenter stated, "The time for boredom is over!"

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