Six Days in Fallujah Publisher Claims Intensely Political Game Won't Be Political

Six Days in Fallujah Publisher Claims Intensely Political Game Won't Be Political

In a very political way, of course.

pocru by pocru on Feb 16, 2021 @ 05:11 AM (Staff Bios)
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12 years ago, Konami announced one of the most controversial games you never played, called Six Days in Fallujah. Unlike most modern shooters, which simply ape the trappings of modern warfare, Six Days in Fallujah was set in an actual city, and centered around an actual battle in the Iraq War, the Second Battle of Fallujah, which is considered the highest point of conflict in that particular clustertruck of a conflict. This decision was met with a considerable amount of blowback from both sides of the political spectrum (albeit for different reasons), and eventually, Konami decided not to release the game, deeming the PR risk greater than the possible financial gain.

Well, it's since been announced that development on this game has picked up again, this time under a different publisher, Victura. And in a recent interview with Polygon, Victura head Peter Tamte tried to deflect the very same issues that made Six Days in Falluja such a controversial game in the first place by pulling the old Ubisoft defense: namely, that they're not trying to make any "political statements" with this inevitably political game.
 

“For us as a team, it is really about helping players understand the complexity of urban combat. It’s about the experiences of that individual that is now there because of political decisions. And we do want to show how choices that are made by policymakers affect the choices that [a Marine] needs to make on the battlefield. Just as that [Marine] cannot second-guess the choices by the policymakers, we’re not trying to make a political commentary about whether or not the war itself was a good or a bad idea.”


That... is one heck of a political statement. Even if it's not supposed to be one. And if this is how gracefully we can expect the game to tackle the more sensitive issues of how the US war machine is run, well... I think we can safely assume this game isn't going to be as nuanced as it clearly needs to be.

Good or bad, that's your call.

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