Well, it's since been announced that development on this game has picked up again, this time under a different publisher, Victura. And in a recent interview with Polygon, Victura head Peter Tamte tried to deflect the very same issues that made Six Days in Falluja such a controversial game in the first place by pulling the old Ubisoft defense: namely, that they're not trying to make any "political statements" with this inevitably political game.
“For us as a team, it is really about helping players understand the complexity of urban combat. It’s about the experiences of that individual that is now there because of political decisions. And we do want to show how choices that are made by policymakers affect the choices that [a Marine] needs to make on the battlefield. Just as that [Marine] cannot second-guess the choices by the policymakers, we’re not trying to make a political commentary about whether or not the war itself was a good or a bad idea.”
That... is one heck of a political statement. Even if it's not supposed to be one. And if this is how gracefully we can expect the game to tackle the more sensitive issues of how the US war machine is run, well... I think we can safely assume this game isn't going to be as nuanced as it clearly needs to be.
Good or bad, that's your call.
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