In fact, talking to the Computer Entertainment Developers Conference in Japan, Miyamoto took one such market to task: the mobile industry, which is well-known for being oversaturated with “free” games. And in his talk, Miyamoto said that even though their current model might not be the best, they’ll keep pushing it because it’s better for everyone long-term:
“I can’t say that our fixed-cost model has really been a success. But we’re going to continue pushing it forward until it becomes entrenched. That way everyone can develop games in a comfortable environment. By focusing on bringing games to the widest range of people possible, we can continue boosting our mobile game business.
It’s necessary for developers to learn to get along with [subscription-style services]. When seeking a partner for this, it’s important to find someone who understands the value of your software. Then customers will feel the value in your apps and software and develop a habit of paying money for them.”
Considering Nintendo’s had some pretty poor luck with the “pay then you own” system of mobile games, compared to their more aggressive free-to-play titles, it’s admirable that they want to stick to it. But I doubt that attitude will remain if they keep suffering loss after loss, so hopefully Dragalia Lost works out better than Super Mario Run did.
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