We’re heading in a good direction, but despite all that, no studio had really any good news regarding any kind of progress or solution. No studio, that is, until now, because Sega just announced, via a new financial report, that it has managed to eliminate 80 percent of “long overtime hours”.
Granted, this has been in the works for a while. Sega really started the anti-crunch initiative back in 2013, but it’s starting to really pay dividends now, and frankly, the timing of this announcement couldn’t be better.
“The main focus of the Group’s work-style reforms is the achievement of a balance between work and private life. We want employees to have quality time outside of the office so that they do not lose their creative drive. Well-established measures that the Group has introduced to reduce long overtime work have produced tangible results.”
Of course, this is a Japanese company, so what they consider “long overtime hours” and what we in the west would consider unreasonable are still a pretty wide gap. You could work 79 hours a week and it would be considered “normal” overtime. But it’s still a step in the right direction, and I’ll celebrate whatever progress we can make.
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