Regardless, with loot boxes getting a bad name, and “battle passes” becoming the new, cool way to sucker people out of money, Rocket League is adopting something similar, a “Rocket Pass.” And to celebrate the occasion, they decided to pull back the curtain and show off the numbers that dictate how likely you are to get something cool in your crappy loot crate.[/font]
- Rare Item: 55%
- Very Rare Item: 28%
- Import Item: 12%
- Exotic Item: 4%
- Black Market Item: 1%[/font]
- Chance of receiving Painted attribute: 25%
- Chance of receiving Certified attribute: 25%
Apparently, these are the same rates and rules that the game has used since 2016, but they promise that if they should ever change they’ll post the new odds on the blog.Our Crate system uses a three-step process. When you open a Crate with a Key or Decryptor, the system first determines what rarity level to choose from -- Rare, Very Rare, Import, Exotic or Black Market -- based on the percentages listed above. Next, the system determines which item within that rarity group is dropped. If you’re receiving an Import-level Customization Item from the Impact Crate, for example, each of the three Import items in the Impact Crate have an equal chance of dropping. Finally, the system determines if the item will drop with Painted and/or Certified attributes.
So that’s… cool? Let’s say it’s cool.
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