Rocket League Passes 10.5 Million Copies Sold: No Sequel in Sight

Rocket League Passes 10.5 Million Copies Sold: No Sequel in Sight

This time, no sequel is a good thing.

JesseCecchetto by JesseCecchetto on Mar 10, 2017 @ 09:26 PM (Staff Bios)
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Soccer and Cars. To very simple things that usually wouldn't go together very well, unless of course you're developer Psyonix. Psyonix did the seemingly impossible; mixing racing and soccer to create an absolute masterpiece of a game. Unless you've been living under a rock for the last year and a half, then you've without a doubt at least heard or played Rocket League. 

In case you have indeed had your head in the sand lately, Rocket League is a fast-paced, competitive vehicular soccer game developed and published by Psyonix. Rocket League has been going strong since its release back in July 2015, rapidly increasing its player base to this day. Originally released for PC and PS4, its overwhelming popularity and stellar reviews brought it over to Xbox One in 2016.

Recently, Vice President of Psyonix Jeremy Dunham announced that Rocket League has surpassed 10.5 million copies sold, with the total number of players hitting nearly 29 million. Dunham also explained that they have no plan to make Rocket League 2 anytime soon because of how successful Rocket League continues to be. Why disrupt a thriving community with a new title, when players are more than happy with the current version. Content is continuously being released for Rocket League regardless, and the player base continues to expand.



In an Interview, Dunham explains that making a sequel right now would be an insult to the already thriving player base. He explains that the era of those kinds of games is over, and I think most reasonable people can get behind him on that. Too many games rehash the previous title year after year, with incremental improvements at best, and Psyonix is having none of it. Hopefully, more games take notes from Rocket League and commit to improving their current title, rather than abandoning ship shortly after launch.

"Why would we want to take this huge community that we've already built, that's still growing, and say, 'What you're playing now is going to be irrelevant in 12 months, but we want you to stop what you're doing, giving us money all over again, and move over to this other game,'" Dunham explained. "That's not the right way to do things. I think that era of games has passed."

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