This news come to us rather out of the blue in a post shared on the Terarria forum:
As you all know from when we first announced the game a good while back, Re-Logic’s focus has and always will be on delivering complete and quality game experiences to our fanbase. This means that we will not compromise game quality for speed to market or for any other reasons within our control. Our team had a clear vision for this game – one that we shared with all of you with much shared excitement – and, as much as we hate to say it (and in spite of all of the reforms we tried last year) - the current state of the game is still equal parts far from that vision and well behind schedule.
…Come whatever may, quality is simply not something we are willing to compromise on to make a quick buck. It may be painful in the short term, but our sincere hope is that it will pay off for everyone in the long term. Clearly, had we known this would be the scenario way back then, we would have held off on announcing the game until a later time - but such is game development. That said, we are really happy and confident with the new team and new plan - and cannot wait to get back on track.
So what’s their plan from here? Quite simple: given their lack of manpower, they’ve hired the folks behind the mobile port of Terarria, Pipework studio, to pick up development where they’ve left off. The plan is for them to finish what developer Re-Logic started, and deliver a new age of Terarria for hungry fans.
But, as nice as that is to hear, it does mean we’re still a long ways away from seeing a new Terarria anytime soon….
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