Capcom had teased Project Resistance previously. But at the time, it wasn't clear what kind of game it would be. We knew it was something Resident Evil, but that was it. Now the game has been given a proper reveal at the 2019 Tokyo Game Show, showing us exactly what to expect.
Project Resistance is a multiplayer survival game where, much like the classic Left 4 Dead games, four players have to work together to fight a variety of zombies, traps, puzzles, and environments. Each playable character has their own personality, and more importantly, special gameplay skills. They aren't alone, either. Another player controls the mastermind. He's captured the survivors and is the one pitting them against the threats.
The Survivors
- Samuel, a young and promising professional fighter out of the game after a bad injury. Now he's desperate to prove himself still powerful. His in-game skill is stronger melee ability.
- January, a savant hacker with a cynical, loner personality. She was hired by a reporter to investigate Umbrella dealings and went "missing" before she could report her findings. In-game, she can hack cameras and other technology to assist the survivors.
- Tyrone, an ambitious leader, having become the captain of the fire department at a young age. He's a tank character, taking reduced damage for a period of time.
- Valerie, a Raccoon University grad, she was developing impressive healing technology. She grew suspicious after an associate developed "amnesia" after working on a top-secret military project. After a bit of prodding, she too had gone missing. In-game, she provides a healing ability to herself and her teammates.
The video, while showing much, didn't explain a great deal of how this role works. The Mastermind player will do everything they can to stop and kill the survivors, using cameras, traps, turrets, and a horde of zombies to do so.
The Mastermind's primary view is from a variety of cameras placed around the facility. From here, they can place down enemies, limited to what appears to be whatever "cards" the Mastermind has on them at the time. They can also fire machine guns, if they are attached to the camera in operation, disable the lights, lock doors, and even control a zombie they can see directly. Presumed a late-game option, the Mastermind can even take control of the big, bad Mr. X.
While the game diverges pretty far from the traditional Resident Evil formula, much of the franchise can still be seen and felt in the game. The control scheme, art style, lore, items, and inventory are all classic Resident Evil.
There's yet to be an official release date for the game but there will be a private beta opportunity for PlayStation 4 and Xbox One this October. The closed beta test will take place from October 4 to October 7. Signups for the beta are available on the official website.
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