Mccree got a much-needed buff to his ultimate, and Reaper finally got a more meaningful healing passive ability that gets rid of his old orb-reliant passive. Check out the full patch notes here.
HERO UPDATES
McCree:
- Deadeye:
- Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds
- Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)
- Developer Comment: McCrees ultimate can deal a lot of damage if it has a lot of time to build up, but it was often too difficult to get even a small amount of damage out before being stopped or killed. These changes make it more flexible and powerful.
- The Reaping (Passive):
- Removed health orbs
- Now regains 20% of all damage done to heroes as health
- Developer Comment: Reapers old healing passive was useful if you could kill a bunch of enemies in a row. But since enemies needed to be dead for it to work, it wasnt very helpful unless the situation was already in your favor. His new passive lets him get immediate benefit from it, especially when fighting Tank heroes, which tend to be larger targets that deal lower damage.
- Head hitbox size reduced by 20%
- Scrap Gun:
- Bullet damage decreased by 33%
- Fire rate increased by 30%
- Clip size increased from 4 to 5
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