Outlast 2 Update Adjusts The Difficulty

Outlast 2 Update Adjusts The Difficulty

Red Barrels threw us a bone.

JesseCecchetto by JesseCecchetto on May 06, 2017 @ 03:07 PM (Staff Bios)
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Since Outlast 2 released on April 25th, players have been helplessly wandering through the new brutally terrifying environment that most of us have explored for 5 minutes, crapped our pants, turned off our game, and continued on with the rest of our day. I can say without any remorse that I am not one of the brave souls that can actually get through Outlast, but for the people that have the guts, they are having quite a difficult time.

Outlast 2 has received significant positive reviews and while most people are having a great time with it, some people are finding it more challenging than it is scary, and it's pretty damn scary. Developer Red Barrels has released an update that dials back the difficulty a bit for people that want the classic horrifying outlast experience, without the repercussions of an incredibly challenging experience. Being scared out of your wits is punishment enough in my opinion, and thankfully Red Barrels sympathizes with the faint of heart.

Here are the details of the update:
  • Global rebalancing of the game difficulty.
  • Microphone no longer uses extra batteries.
  • Increased the size of subtitles.
  • Fixed an issue on Intel HD 4000 cards where most dynamic lights were missing.
  • Fixed an issue where flickering black squares appear in the center of the screen at some specific resolutions.
  • Fixed an issue with alternate controller mappings and the camcorder UI.
  • Fixed an issue with double doors where one of them is locked.
  • Fixed an issue causing lost save games when Steam somehow fails to initialize.
  • Fixed some heretic sound effects.
  • Fixed multiple minor gameplay issues (collisions, crawling, tutorials, etc.)
  • Fixed multiple rare crashes.
  • Added a "-refreshrate 60" command-line parameter to specify a preferred refresh rate (replace 60 by the desired refresh rate).
  • Added a "-notexturelimit" command-line parameter to remove texture size limits based on VRAM amount.
  • Added a "-borderless" command-line parameter to use borderless fullscreen and not have to edit INI files.

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