Oculus VR did state that there is an "entitlement check" now, which is to help curb piracy and protect apps and games that developers have worked so hard to develop.
According to Oculus VR in a statement:
"When we first learned about hacks that modify our software to interfere with the security, functionality and integrity of the Oculus ecosystem, and allow games to run outside the scope of our QA, testing and support, we immediately notified the community that we will not be supporting or maintaining the long term usability or quality of hacked software. We take the security, functionality and integrity of our system software very seriously and people should expect that hacked games won't work indefinitely as regular updates to content, apps and our platform may break the hacks."
Revive, the hack that allowed Vive users to play Oculus apps and games, was affected. However, the creator of Revive, who goes by Libre VR, stated to Motherboard that the check does prevent piracy against those that do not own an Oculus, but Oculus games and apps can still be pirated by Oculus Rift owners.
"And this clearly excludes anyone who bought the game, but didn't buy an Oculus Rift. Even if Revive wasn't targeted, they were probably more than aware of the collateral damage."
It was going to happen sooner or later, though, but to quote Palmer Luckey on the idea of pirating:
"If customers buy a game from us, I don't care if they mod it to run on whatever they want. As I have said a million times (and counter to the current circlejerk), our goal is not to profit by locking people to only our hardware - if it was, why in the world would be supporting GearVR and talking with other headset makers? The software we create through Oculus Studios (using a mix of internal and external developers) are exclusive to the Oculus platform, not the Rift itself."
Well, now, talk about a change of heart there, which has been pointed out by someone:
"This was a whole 5 months ago, and in VR 5 months might as well be a couple years. Things change. /s"
Can we add this to a list of broken promises from Oculus?
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