"We started the company to make games like The Outer Worlds. That's what we had started going at Black Isle Studio, at Interplay, and we wanted to keep on doing that. That's why we left Interplay, we left Black Isle Studios—I didn't want to leave Fallout, I didn't want to leave the place where I'd kind of grown up in the industry. But we did it because we wanted to continue to make these things. And The Outer Worlds relay is the culmination of that…
I think the thing that I like so much about it as well is, it's creating this world that we'll get to go play in for years. I guess that's how I think of it—I'm an old school sci-fi/fantasy reader, so everything's a trilogy, or everything's like books and books and books—although the whole Robert Jordan thing is insane—but that's what I like about it. We're building this game world, this setting, that we can go now tell all different kinds of stories in. And it lives up to that, it's that dense, it's that built, it has these cool characters in it. It's like thinking about a D&D campaign, from the standpoint of, 'This is B1, and then there's gonna be B2 and B3 and B4,' and so forth and so on."
So clearly he has ambitions of building off The Outer World and turn it into a new IP. Considering their current track record for RPGs, I don’t think anyone is complaining about that.
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