Josh Sawyer, a designer for Obsidian who worked on Neverwinter Nights and directed Fallout: New Vegas and the Pillars of Eternity series, was recently asked that question on his Tumblr. The answer, it seems, is complicated.
“That is not something that I get to decide, but I do think that the relatively low sales of Deadfire mean that if we consider making another Pillars game in this style, we’re going to have to re-examine the entire format of the game.
It is difficult to know exactly why a sequel sells worse than its predecessor if both games review relatively well. Is it because the first game satisfied the existing need and the audience just wasn’t interested in the second? Is it because awareness was lower for the sequel? Is it because despite the strong reviews and the strong sales for the first game, people didn’t “really” like it? Maybe it’s a combination of all of these things.
The problem is that without really understanding the reason(s), it’s hard to know how to move forward.”
It’s not often you see developers talking so frankly about the decision-making behind why certain games get sequels and some don’t. I can’t say it’s exactly surprising that “sales” is the reason, but “we can’t figure out why sales weren’t as great for the second one” is more specific and equally interesting.
The Outer Worlds, meanwhile, almost definitely has a sequel in the works.
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