A game developer by the name of Jason Rohrer who is well known in Indie Gaming for his experimental games like Passage and Sleep is Death has a new game and it is one that none of us will ever get to play according to him. That's because it is buried in the Nevada desert where it won't be dug up for another 2,700 years! That is if we're still around then.
"I wanted to make a game that is not for right now, that I will never play," said Rohrer onstage at this year's Game Developers Conference, "and nobody now living would ever play."
The game was created as a (very literal) response to a "humanity's last game" themed challenge at GDC. It was built using materials that would last for a few thousand years. The board itself and its pieces are crafted from titanium, and the rules are written on acid-free paper stored in a hermetically sealed glass tube.
So apparently Rohrer didn't save the exact coordinates to memory (whoops), but he recorded them and obscured that data with over a million "false" GPS coordinates, YAY, which he printed out in sets of 900 and passed out to GDC attendees at his talk. Among these coordinates is the precise location of A Game for Someone's burial. At a search rate of one set of coordinates a day, Rohrer said, the game should be located at some point in the next 2,700 years.
So who thinks someone will slap those coordinates into a computer and write an algorithm that can hack through them in oh, let's say 27 days instead of 2,700 years?!??!!
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