Frozen Endzone combines robots, football, and turn based strategy; the result is an experience that nobody has ever captured in a videogame before. The game is pretty far along into development, with both single player and online multiplayer, as well as full customization for players and moves. Mode 7 describes the game better than I could;
Here’s a recap of the main changes in this version:"I am so excited about this release I just had to quote myself saying how I excited I am!" gibbered Joint Managing Director Paul Taylor, at some point between 4.32 and 4.34 AM last night before returning to his nutrient-rich aqueous medium.
- Players can now have stats: strength, resilience, “burst” (a small burst of acceleration when getting the ball), evade, intercept radius, block radius
- “Handball” (now called “Full Match”) game mode enters beta. This has been totally revamped to accommodate stats and is now the main game mode. Lots of turnovers, interceptions, end-to-end action, and new points zones make this really exciting and strategic.
- Team Editor allows you to name your players and set their stats; upload your team to the server and use it in multiplayer or skirmish with it offline
- Completely revamped, much more intelligent AI and a selection of new AI skirmishes
- Easy-to-use tile-based Pitch Editor (alpha)
- Custom Game Mode creator (alpha)
- Commentary system (alpha): commentary makes use of player names; in single player, the AI calculations are also used to allow the commentators to analyse your play-style; in multiplayer, the commentators will discuss your previous history with your opponent
- Some brand new animations and some big improvements to camera code
- There is now in-game audio to go with the music!
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