Well. Like Foxy's iconic jump scares from the first game, this came out of left field.
Last we heard from creator Scott Cawthon, the game had been jokingly canceled and a troll version of the game had been uploaded for free online--and that raised a giant hubub on the internet, he went out of his way to show that off. Ironically, when the real game was released (just yesterday) it was with absolutely no fanfare at all; it was simply 'available', with not even a press release to accompany it.
This certainly came to a surprise for both the press and fans alike; in this era of pre-orders and teasers for upcoming trailers and over-hyped release dates, having a game just come out with almost no noise is a delightful, if not slightly annoying, change of pace. But the no-fanfare approach certainly fits with the theme of the game, which relies so heavily on building dread for a seemingly inevitable burst of terror, and ironically might have gotten the game more press than if he had gone through traditional release-date-hype promotion: now the release of the fan-favorite horror game is news, being reported by journalists everywhere... a lot cheaper than banner ads, that's for sure.
Anyway, it's $7.99, full of terror, and has a 99% approval rating over Steam--and is apparently the scariest Five Nights yet. Give it a go!
Because I won't. You cannot make me. Oh god no.
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