The game urges players to uncover sanity-tearing mysteries while defending themselves from the dangers that lurk about procedurally generated corridors. Measured in real-time, corridors move with each twist and turn for the purpose of confusing the player, disorienting their minds and causing them to re-evaluate their choices.
In Hektor, players are a test subject at a defunct, covert research facility named HEKTOR, located underneath somewhere in northern Greenland. The guinea pig, with only a flashlight and a lighter, must search for the exit while struggling to overcome torture-and-confinement-induced psychosis.
Felix Nordanaker, CEO of Rubycone, states:
The reason good survival horror games are so scary, is because they make you feel like you're there. We wanted Hektor to push this 'immersion' further by making players not only feel like they're there, but there as our main character-experiencing his psychosis first hand. This is why we developed JIGSAW, a system for generating levels in real time. The effect is disorienting and unsettling: both characterstics of a broken mind.
Hektor, which has received mostly positive reviews thus far, can be purchased on Steam for a discount of 25% off the original $19.99 through March 20th.
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