Famitsu Spills More Info on Zero Time Dilemma

Famitsu Spills More Info on Zero Time Dilemma

That art style though... so amazing.

Michelle McLean by Michelle McLean on Mar 08, 2016 @ 12:38 PM (Staff Bios)
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When Zero Time Dilemma was announced last year, I nearly fell out of my chair in excitement. Unfortunately, we haven't heard much about it since then, until recently. Turns out that Famitsu is deluging fans with an eight-page feature that introduces Zero Time Dilemma to the Japanese audience. There's even an early scan that shows off the nine participants in the new game:

Carlos
Akane
Junpei
Q
Eric 
Mira
Diana
Phi
Sigma

No, the names aren't exactly in order. Bits from an interview with director Kotaro Uchikoshi have also surfaced. You can check out the bits below, courtesy of Gematsu:

"Why has 'Extreme Escape' disappeared from the title?

One reason is that we want to renew the image [of the series]. We want to bring the overseas name of Zero Escape over without changing it.

What's the meaning of the subtitle [In this case, it's Time Dilemma]?

What is the right thing? The content of this game poses a problem like this to to the player.

In the game, there is an 'Ultimate Choice' that appears, which is not to be declared as the right choice.

There are game-like elements where your choices affect the progress of the story, and the ending changes and such, but since the player will question what is right, we want you to think about which one is good and which one is evil, so we put 'Dilemma' in the sub-title."

As the final chapter, will all mysteries be resolved?

All of the mysteries from the previous games will be solved. We're making sure that the people who play it for the first time will also enjoy it.

Are there any extreme scenes?

The 'Ultimate Choice' is a thing where one's life is put at risk. I want the player to be well-worried. Since we don't want to soften up the presentation for the sake of age regulations, we're putting out the presentation how I want it without changes. So the possibility that this is the first Z-rated game for the 3DS is high. (Laughs.)"

What's the reason for changing the character designer?

I thought about asking Kinu Nishimura this time, but I wanted to give the impression that [this game] has changed significantly from the previous game. Also, since the production method went from backgrounds and characters drawn in standing poses to 3D cinematics, I wanted a more impressive design. I asked Rui Tomono this time, whose [work] was likely to be accepted without any resistance overseas while still having a typically Japan-like touch."


In all honesty, I'm not only intrigued, but I'm incredibly excited for the release. The mysteries will be solved, and it looks to be incredibly dark.

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