Hand cannon
"Shotgun style, infinite range weapon with spread. No damage fall-off. Reloads automatically."
- 6 pellets fired, 11 damage per pellet.
- 4 shot ammo capacity.
"A close range punch that knock an enemy up and back."
- Damage: 50.
- Cooldown: 7 seconds.
"Leap forward and smash the ground."
- Damage: 40-125.
- Cooldown: 7 seconds.
"Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall."
- Damage: 49-100 on hit, plus +50-150 if target gets knocked into a wall.
- Cooldown: 4 seconds.
"Leap up into the air. Move the targeting circle, then press primary fire to strike the targeted area."
- Damage: 300 at centre (dropoff on the edges).
- Area of effect: ~7 meters.
- Charge required: 1500 points.
"Dealing damage with abilities creates temporary personal shields."
- Passive.
- Health: +30 barriers per enemy hit with any of the three abilities, +75 barriers per enemy hit with ultimate ability. Maximum of 150.
- Duration: 1 second delay, -3 barriers per second.
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