Doomfist's Abilities: Everything you Need to Know

Doomfist's Abilities: Everything you Need to Know

Doomfist mains are about to be a real pain in the a**.

JesseCecchetto by JesseCecchetto on Jul 07, 2017 @ 06:24 AM (Staff Bios)
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The prophecy has come true. Doomfist is at large in the world of Overwatch, and he looks pretty damn powerful. If you haven't got the chance to test him out in the public test realm yet, or you can't be bothered to battle for the chance to auto-lock him in a game, check out this breakdown of his abilities below cutesy of Overwatch Central:



Hand cannon

"Shotgun style, infinite range weapon with spread. No damage fall-off. Reloads automatically."
  • 6 pellets fired, 11 damage per pellet.
  • 4 shot ammo capacity.
Rising Uppercut

"A close range punch that knock an enemy up and back."
  • Damage: 50.
  • Cooldown: 7 seconds.
Seismic Slam

"Leap forward and smash the ground."
  • Damage: 40-125.
  • Cooldown: 7 seconds.
Rocket Punch

"Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall."
  • Damage: 49-100 on hit, plus +50-150 if target gets knocked into a wall.
  • Cooldown: 4 seconds.
Meteor Strike

"Leap up into the air. Move the targeting circle, then press primary fire to strike the targeted area."
  • Damage: 300 at centre (dropoff on the edges).
  • Area of effect: ~7 meters.
  • Charge required: 1500 points.
The Best Defense...

"Dealing damage with abilities creates temporary personal shields."
  • Passive.
  • Health: +30 barriers per enemy hit with any of the three abilities, +75 barriers per enemy hit with ultimate ability. Maximum of 150.
  • Duration: 1 second delay, -3 barriers per second.

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