One of the developers of Doom Eternal, id Software's creative director, Hugo Martin, spoke on the issue of crunch with Joe Rogan on his podcast, and the man had what could generously be called a "backwards" view on the issue.
Although bear in mind, he's only speaking for himself:
It's not really crunch... this is going to sound hokey. Its like a lifestyle. I live and breathe this. No one makes me stay at the office. Even when I come home, I see my kids, I do my thing, and then I just do research you have to ingest a ton of it, which means [this job] is 24/7. I get up really early; I try to do the exercise thing ... then I come home, send the kids to school. Then I have about two hours where the house is empty and I'll just play games.
That sounds utterly charming, but one does have to remember that he does this from something of a privileged position, as one of the higher-ranked members in his organization. Others who work under him may not have a choice in the matter or at the very least, may face pressure from their bosses and their peers to keep up with their fellow, overworking developers.
No one's exposed any terrible work practices in ID Software yet, though, unlike Rockstar, Naughty Dog, and Bioware, so I suppose we can give them the benefit of the doubt.
Comments
Comment on this Article in our ForumMore GamerzUnite News
Are We Being Controlled in a PC Game by Aliens?
New UFO Film proposes we might!
Explore an Eerie Archipelago in Dredge
A fishing adventure gone bad...
Metasport Arena and Burrst Open the NIL Door for College and High School Gamers
The future looks bright...
Automation Goes Too Far in The Last Worker
A bleak future for anyone looking for a job...
Alien Infestation takes over in From Space
Liberate the Earth in this fun new action-shooter...
The Ascent Cyber Heist DLC takes Cyberpunk Heists to a New Level
New Missions, Side Quests and more...