I say this because Devolver Digital co-founder Mike Wilson recently spoke at the Reboot Developer Red conference, and while there, he said that games were basically drugs and developers have a responsibility to make sure their games are the right kind of drugs.
It makes more sense when he says it:
"We're where people are turning in their most vulnerable moments; when they're feeling their lowest, or they're feeling like a piece of crap, or life isn't working out as it should, because we live in this winners and losers society that is based on all kinds of things that are almost impossible to achieve for young people now…
Whether you think these are drugs—and by the way, I'm not against drugs at all—but if we're going to be drug dealers, let's offer people psychedelics. Let's offer people something that's going to help them expand and grow. Let's not offer them crack-cocaine. Let's not offer them meth. Let's not literally mine for addicts."
I think drugs may have been involved in the thought process behind that analogy, but it works shockingly well. As more and more games work to put loot boxes and other gambling mechanics in their games, which are designed to milk all the cash out of people who have addictive personalities, less and less are actually trying to broaden our horizons. It’s an apt way to phrase things, if a little unorthodox.
And if “apt, if a little unorthodox” didn’t perfectly encapsulate Devolver Digital, I don’t know what would.
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