Denuvo, the infamous anti-piracy software company, has very discreetly announced that they're developing their own anti-cheating software.
The DRM company recently announced that they're joining the eSports Integrity Coalition, an organization dedicated to preventing cheating in professional gaming. Hidden in the announcement, the company also revealed their plans to develop anti-cheating software for future games.
Little else was said about how exactly the software will work, but Denuvo noted that they're going to "prevent dilution of the value of the game for the user and the game studio," specifically by stopping players from bypassing the in-game microtransactions.
According to a report by parent company Irdeto, 61 percent of all games in the UK and Germany have cheaters present, while a 68 to 74 percent of players claim they would stop playing a game if they felt others were cheating to gain an advantage.
Given Denuvo's history, I am suspicious of ulterior motives for this new software. The statistics provided seems to push for a fear response in publishers with an "If there are cheaters, you'll lose sales" perspective. What classifies as cheating in their numbers? Mods for single player games could be considered cheating.
The software is planned to release "soon." More on this as it develops.
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