But anyway. It seems like our long wait is finally over, if the most recent flurry of activity over at Take-Two is anything to go by.
For one, during their recent fiscal report, CEO Strauss Zeinick said that they had the “strongest development pipeline in history”, and considering this is the studio that’s currently publishing GTA V, that’s quite the hefty claim. It was followed by the equally tantalizing statement that Zelnick was going to release “sequels from our biggest franchises as well as exciting new IP” – which COULD be GTA, but considering how much money GTA V is still making, it seems unlikely they’d be willing to put that particular horse down just yet.
It’s also worth noting that their “top-secret” studio in Novato is hiring an “End Game Design Lead”, which was described thusly:
"We want to build a post-narrative set of systems, quests and player progression that gives our fanatic fangirls and fanboys more content to experience on an ongoing, live-services basis,"
The phrasing here is important: the GTA series has historically had “missions”, while RPGs are the ones who generally use the term ‘quests’, or ‘player progression’. While that could be an RPG, when you consider a leaked document showing the talent in the Novato studio is largely made of Bioshock veterans, a slightly more directed image comes to mind.
Is this definitive? Not even remotely. But it is promising, if you’ve been looking forward to a new Bioshock game.
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