Perhaps, he muses, they might have overstated things.
"We're paranoid about disappointing people. Even with a press release, we chew on it: What should it say? How should we say it? Is it fair? We have a test internally, which we use for the toughest cases: the 'explain it to a crowd of gamers test.' Let's say we need to make a decision on this or that piece of content in the package, and then we explain why we did that. If we convince ourselves...it's because it led to a better margin, it's probably not the right choice. It has to be about bringing value to the gamer."
Of course, just because they overstated things, that doesn't mean we can underestimate the size and scope of their next, mysterious project.
"The Witcher finished with 80 people, The Witcher 3 finished with 250, so Cyberpunk will probably be even more. Don't think about scale in terms of us doing 20 projects; no, we'll focus, we'll focus on certain things... We don't want to be a 10 project studio... Fundamentally, The Witcher 3 has proven that... and right now we have a lot of credit, so we should use that and take the time to make Cyberpunk something really meaningful for the whole industry. It has to reach the next quality bar, and I'm not talking just for us, but for the market."
Still. Consider me pumped. CD Projekt Red can be trusted to deliver on some damn fine games, we've found, and things should probably only get better as they grow in power and popularity. You can check out the full interview here, which is worth a read (they really like Rockstar, for example), and while it may not come out next year, or anytime soon, we can at least relax knowing that when it DOES come out, Cyberpunk 2077 will be a true labor of love.
Hopefully the love remains directed towards the art and the fans, rather than the money.
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