"You've got a quest giver, you've got a person over here—but you could just go straight to that second person and take the quest from them and do it that way? [The process] has gotten even more complicated in Cyberpunk—there are more multiple ways to resolve individual quests. Before, there were usually a few ways, a couple of decision points. Now there are whole different ways to play the quest.
I'll say it's a lot of work—they're very, very complicated—but we try to think: if the player says, 'can I do this?' Then, yeah, actually you can, and then you deal with the consequences. That's part of choice versus consequence—don't just have that in the dialogues, but have it in the gameplay as well."
He continues to say that in terms of playtime and complexity, the side-quests in Cyberpunk 2077 will be similar to the Witcher 3 expansions.
The public has yet to get their hands on any sort of demo for the game: a closed-door demo was shown off at E3, and a similarly restricted demo was also shown to a select few at Gamescon. CD Projekt Red has said it’s simply not ready to show off its work publically yet, so in the meantime, we’ll just have to take their word on the quest business.
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