Destiny's World Designer Steve Cotton talked with Metro about his thoughts and feelings about No Man's Sky. There has been a lot of controversy floating around about No Man's Sky basically taking the same UI that Destiny uses. Menu items and upgrade trees are very similar between the two games, and Cotton actually joked about this in the interview. When asked about No Man's Sky, Cotton said that he didn't agree with using algorithms to create a world. Games that are actually handcrafted and designed purposefully offer a better gaming experience to players. If a world has procedural generation, it lacks the careful placement and reason behind why things are there.
Cotton continued to say that if you create a world to explore, but there's nothing to do in it, people get bored. Creating a game is more than just having a ton of space for players to navigate through. It's about engaging people in a storyline and giving players a reason to pick up the game. By offering the players repetetive experiences and no storyline as a backbone, what gives players a reason to return? No Man's Sky is easy to forget, and the only reason it will be remembered is due to its incredibly awful reviews and overall failure as a game.
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