Big Halo 4 Update from PAX East Gaming Convention

Big Halo 4 Update from PAX East Gaming Convention

Updates on matchingmaking, Spartan Ops, forge and more...

Ranga14 by Ranga14 on Mar 29, 2013 @ 08:18 PM (Staff Bios)
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Big Halo 4 Update from PAX East Gaming Convention

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The developers at 343 Industries were at the PAX East Gaming convention in Boston recently and took on a slew of questions regarding Halo 4 Matchmaking, single player, upcoming game types and map releases. Here are a few highlighted Q&A's that you might be interested in knowing;

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Q: Are there any plans to further support Halo 4 after the next title update?

A: We intend to support Halo 4 through Matchmaking, events, essential fixes and playlist design for a long time to come and while there are no announced map packs after Castle releases later this spring, we have some cool ideas about future content and support that we're tinkering with right now.

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Q: How in-depth will you allow community-driven playlists or game types such as Throwdown or Grifball alter the weapon traits to suit their respective playlists?

A: Those playlists are very community-driven and that?s what we love about them. If the community is interested in crazy weapon stuff in Action Sack or some competitive tuning in Throwdown, for example, we would love to foster that type of engagement.

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Q: Will an option for enabling/disabling Sprint become available with the title update?

A: Currently there are no plans to add a custom games option to enable/disable sprint. We may look into experimenting with that, though, in a game type or playlist at some point.

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Q: Will there be a second season of Spartan Ops?

A: There is no ?Season 2? of Spartan Ops scheduled at the moment, but rest assured the story of Crimson, the Infinity and those characters and events is far from over.

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Q: How big is the play space of Forge Island?

A: The largest of the three islands is as long as the playable space of Ragnarok, though it?s wider since it?s cylindrical. The others two islands are medium and small by comparison, though I don?t have exact numbers offhand. We also let you build away from the islands in any direction and in the sky with an extremely large range as well. Using the length of the large island as a unit of measurement, you can get between 6-10 units away from the cluster of islands in any direction before hitting the boundaries of where you can build.

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Q: To what extent can we use the water to build on Forge Island? Is the kill boundary set in a way that we can place objects and play underwater?

A: You can build along the surface of the water but you will die if the water level reaches above the waist of the Spartan. There were limitations on what we were able to do with water, based on many different factors, including the size of the level. The water is opaque, so while you can place objects below the surface, you won?t be able to see them unless they are poking out

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Q: I am very curious about Legendary Slayer. Are there any more details aside from what little was given at PAX? When it was said to be between Infinity Slayer and Throwdown, I was very intrigued!

A: Glad that you're excited for Legendary Slayer! So are we. Stay tuned.


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Fore the full list of Q&A's as well as more screen shots, click here.

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