A while back, it was reported that the Xbox One console creation kit had a serious problem: in addition to the standard limitations you'd come to expect, there was also the issue that people were making a habit of stealing pre-made mods, porting them, and not giving credit to the original creator, or even going so far as to ask for donations for their 'mods' when all they did was steal credit. People demanded change, and Bethesda did... something. Not a lot, but they did promise they were working on the issue and outline legal recourse's mod creators could take.
Well, that wasn't good enough and everyone knew it, so following up on that, Bethesda has released a second way to police the mod creation kit: Steam integration. Now, if you want to publish a console mod, you have to link your Bethesda account with the steam account that the original mod was published on. A perfect solution? No, because there are lots of Fallout 4 mods that aren't listed on Steam... but those tend to be the more adult-oriented mods that the consoles don't really allow anyway, so, the system should ultimately work, even if it's not perfect.
Besides, I personally have a hard time imagining what the alternative might look like.
Either way, I'm glad that Bethesda sorted this out, and we won't have to worry about stealing AS much. So, go out there and mod your games--make that Deathclaw companion do your bidding on PC and consoles!
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