Well, at Pax West, Bioware released a trailer all about the Our World, My Story system, and unfortunately, it’s looking as underwhelming as we had feared.
At the heart of Anthem is the concept of Our World, My Story – the distinctive combination of a shared, dynamic world and a personal story. Discover how these two elements help create a connected world that remains unique to every player. Subscribe and be the first to see Anthem trailers and gameplay videos.
The “Our World” part seems fine. Typical Destiny-style fare. It’s the “My Story” part that seems savagely disappointing, and not just because we can’t romance people. While you do have “choices” in dialogue, you’re limited to two. And what’s more, there is nothing you can say or do that will lock you out of content: so no matter how much you make someone hate you, they’ll still give you quests, loot, and everything like that, meaning that the impact it actually makes is limited to how much you care about the characters.
This was done, as executive producer Mark Darrah explicitly said during a QA, to simplify the experience for people who might not be familiar with how Bioware typically does things. I, personally, never found having more than two choices especially confusing, but hey, maybe they focus-tested it and found this works best or whatever.
Either way, my interest in this game wanes more and more every day. And that makes me worry for the Bioware of tomorrow.
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