Last week, the Anthem team passed its Alpha milestone – meaning that every part of the game is in, and functioning. It’s a ton of fun to play, and full of engaging character moments and storylines. But it’s also exciting to see people around the office (and at our partner studios) grouping together for adventures in this new world we’ve created. BioWare games have always been about capturing a shared experience – whether through a party of fictional characters or other players – and somehow the idea of players being immersed together in the universe of Anthem makes the setting seem even more real.
The news comes to us from a brand-new article posted on the Bioware blog. In it, the famous Casey Hudson spends a good long while talking about how important this moment is for him, but we don’t care about that, because we all know that for as much as they try to hype this up, it’s very hard to be excited for anything with EA attached to it.
The team has been working incredibly hard to reach Alpha, and considering the complexity and scale of a game like Anthem, hitting this milestone on time is a tremendous achievement. So what’s next? Now that all the important pieces are in the game, we can move almost entirely to bug-fixing, testing, and tuning – which will be an incredible amount of work on a game this big. We have some really ambitious plans for launch and beyond, and we really want to get it right. We will have news soon about when you can learn more about Anthem and try it out yourself.
As you can see above, it looks as if they plan to have a public alpha and/or beta sometime in the near future, so we'll be sure to keep our eyes peeled for that.
And yep, that’s just about it.
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